11-18 March 2021


Science & Natural History Track - Case Studies

SECTION 1 - Three Case-studies for 12+ yrs joined by our adult as well as youth experts

  • iShark VR - the Domino Effect

    Speakers: Roy Kimhi,  VR Director & Andy Byatt, Founder & Director, Amberjack Films, UK

    Become a submarine pilot in an interactive VR experience and dive into another dimension to connect with one of the most misunderstood, yet vulnerable, animals on the planet - the shark.
    iShark is an interactive VR journey into the twilight zone where users can connect with hammerhead sharks like never before. This unique experience will use both CGI and real underwater imagery to transport participants into the depths of the sea on an epic oceanic adventure. 

    The experience will be educational and entertaining, allowing viewers to explore the world of sharks as never before. The creative team is seeking to explore new virtual reality storytelling methods that will appeal to young audiences, including the use of senses, level of control, and narrative approach. 

  • Ancestral Secret VR - as technological vehicle for new generations

    Speakers: Maria Jose Diaz, Producer &  Francisca Silva, Creative Director, Galgo Storytelling, CL

    The technology of ancestral knowledge merges with this globalized world's technology, to create a unique virtual encounter between both peoples. Ancestral Secret VR makes young users from the globalized world, to get into the Q'ero dimension. Virtual Reality permits the user to immerse into realities that never imagined to be in. This is a union between "The Eagle" and "Condor"(globalized and ancestral world), to create a dialogue that brings new generations to the evolution of human awareness and the benefit for the Earth.

    This is a technological vehicle for new generations to go to the origins and looking to the future change.

  • Behind Lucy – Documentary about NASA Mission to Jupiter and the team that makes it happen

    Speakers: Alphone Delapuente, Director & Ruth Chao, Producer, Somadrome, ES

    "Behind Lucy" aims to get closer to audiences the "behind the scenes" of a top NASA mission that will eventually reach the Trojan asteroids of Jupiter, not just the huge technological challenge it implies, but the people that make all of this possible and how important is the teamwork in any state-of-the-art scientific project, as if this mission succeed, it will be thanks to the perfectly coordinated work of a huge team of high-skilled scientists, what they like to refer to as "the big Lucy family".

    The storytelling is the process of the mission itself, since the inception 'till the launch of the rocket in October 2021, navigating and exploring all the obstacles (covid included) and challenges that the characters have to overcome.  The narrative structure is constructed as a countdown, as everything depends on the fact that if the team will be able to have the spacecraft ready for a narrow launch window of just twenty-one days.

SECTION 2: Three Case-studies for 6-9 yrs with our adult expert panel 

  • Kids’ Earth - Interactive app/game, which invites to a dialogue about nature, through Kids’ entertainment.

    Speaker: Lillia Schneider, CEO & Producer, CINÉ-LITTÉ Productions, DE

    Kid's content through film, digital projects and transmedia is today one of the strongest channels of communication with young audience and the tool of transmission. The Case Study brings up the strategy of creating entertaining content for children and raise the dialog on the eye-level about natural issues, responsibility, impact of humans on the nature and sustainability. It is probably the most urgent theme of the 21st century to be addressed with children
  • Between Saajve and the Sky - an Animated series of Sami stories for young kids!

    Speaker: Oskar Östergren Njajta, Producer, Bautafilm, SE and vice chair in Sami Film Workers' Association (Sámi Filbmabargiid Séarvi)

    "Between Saajve and the sky" is a project with animated Sámi stories for kids. A concept that indigenous Sámi creator/writer/director Oskar Östergren Njajta felt that he had to develop. The main characters are the young siblings Aanta and Bräjhta and the original stories are inspired by traditional Sámi oral tradition, its mythical creatures and magic invisible realms. In this Case study Östergren Njajta will talk about how the project emerged from an idea (born from frustration) developed into today's concept and the vision for the future. "Between Saajve and the sky" is animated in 2D and a lot of time is spent on "making it right", because the main audience in mind are the Sámi children. Östergren Njajta says that authenticity, inside perspective and love for mother nature are his keywords rather than a calculated assumption of what is sallable. Maybe just because of that, he believes it will be appreciated by an indigenous audience all over the world. The project is produced by Bautafilm in in Sweden, the development and pilot film was supported by ISFI, SVT, SFI, NFI, NNFS, FFN and the Pitch-session at M:brane in 2018 resulted in (among other things) a LOI for cinema release from Folkets Bio in Sweden.
  • AugmentifyIT – an Augmented Reality app and play with STEAM subjects

    Speaker: Ahrani Logan, UK is a TV Producer, Content Creator & Entrepreneur
    CEO & Cofounder Peapodicity

    AugmentifyIt is a multi-award-winning Augmented Reality (AR) brand, designed to bring STEAM (Science, Technology, Engineering, Arts and Maths) to life, using the power of AR and a Play to Learn approach. Partners with Guinness World Records, AugmentifyIt will be presenting a showcase of work.

    With a 21st Century tech savvy audience, the power of using AR experiences to bring STEAM and learning to life is immense. These subjects are increasingly important to understanding our World, both now, and in the future.

    AugmentifyIt is a partner of Guinness World Records. A collaboration used the power of Augmented Reality (AR) to Augmentify, or bring to life, Guinness World Record-breaking insects, including an Emperor Scorpion and Monarch butterfly, for a natural history children's book "Wild Things". AR offers an amazing potential to bring nature directly into the home and create memorable "wow" experiences, stimulating a love not just for tech, but for the World around us too!  


Projects and presentations highlighting Science and Natural History, March 17th and 18th

Dr. Butterfly's Kids, ARIA FILM, PL / Film for 6 - 18 yrs (Main Pitch)

iNanny, Dansu Films, LT / Film for 6-10 yrs (Main Pitch)

Mango Magic, Cinecom Productions Limited, JM / Film for 7-11 yrs (Main Pitch)

Nico Finds a Treasure, Anemon Productions, GR / Film for 8-12 yrs (Main Pitch)

Everything You Need To Know, Ivar Studio, SE / VR for 10-18 yrs (Main Pitch)

The Garden, Skillinge Theatre, SE / VR for 10-14 yrs (Main Pitch)

Tree&Bee, Recircle, HR / TV-series for 3-6 yrs (Main Pitch)

Between Sajvee and the sky, Bautafilm AB, SE / TV-series for 5 - 8 yrs (Work in Progress)

Behind Lucy, Somadrome Films, ES / Film for 18 - 60 yrs (RealYoung Pitch)

Ancestral Secret VR, Galgo Storytelling, CL / Interactive for 13-18 yrs (RealYoung Development)

Minik & Pani - POWER OF THE POLAR BEAR, Waysidestories OU, SE / TV-series 4 - 6 yrs (Presentation)

MalignancyVR, AU / VR for 13 - 30 yrs (Presentation)

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