MEET THE GAME INDUSTRY ACE

Games: Peak Human Culture – from Entertainment to Cultural Infrastructure

Play as a Design Logic for Immersive Culture

Björn Flintberg, Sweden offers new perspectives on how play, interactivity, and systems thinking can strengthen storytelling, engagement, and cultural impact across screens, spaces, and worlds.

He will focus on games and society from a science perspective and with the goal to strengthen the creative industry in our society. He will also talk about the game as a power to build strong leadership, personal development, and inclusion.

Björn is a lifelong creative who spent most of his life navigating between technology and creativity.

He works at the research institute RI.SE, where he leads and coordinates the support for the Swedish video game industry.